3 D Camo
3 D Camo are typically made for midevil role playing. 3 D Camo are shot from low poundage recurves or longbows in the 20 pound draw range.
3 D Camo
3 D Camo are shot at other players to ‘kill’ them. Made from closed cell foam or other homebrew, 3 D Camo are not readily available, but they can be purchased here and other online locals.
3 D Camo
Always wear protective safety gear when shooting 3 D Camo as the eyes are fragile and you only have 2 of them. You can purchase abandoned arrows from most ant archery shops for $1, and these heavier 3 D Camo make spine a non issue. FOC or ‘front of center’ is also solved with the heavier 3 D Camo. These tips will shoot from most any bow with most any arrow. Bring your bow and the 3 D Camo in to the shop and you can screw them on the arrow to check flight characteristics.
Tips for running a larp
- Multiple stories. Not everyone wants to get involved in the main plot. Having multiple stories going on helps those people out.
- Plan for pacifists. This is a new one added to my list because we really haven’t had a lot of characters with this disadvantage. Most people want to get involved in the combat aspect of the game but those few that don’t can very quickly get forgotten about and it’s important to have ways to include them.
- Have a team. Keeping 6o+ (2009 player base) people entertained takes a lot of work and we are well above those numbers now. Sharing the load can help a lot in your efforts to stay somewhat sane.
- Have multiple outcomes. Players like feeling like they have choices, even if some of the choices don’t have a desirable outcome.
- Roll with it. Some of the best plot I have ever run has been in reaction to something players did. Don’t see players taking plot off track as a frustration, see it as inspiration.
- Players will complain. This is a fact of life. You cannot please everyone. Do your best and evolve with constructive criticism but also realize that there are people out there that will complain about everything and anything.
- Give effort to those that give you effort. If a player constantly just doesn’t want to get involved in anything, don’t waste a lot of your time writing plot specifically to entice them. Reward those that are trying really hard by giving them more plot. Your efforts will be appreciated more by those that try.
- Re-occurring NPCs. Players enjoy building relationships with NPCs. Try your best to keep track of these interactions so that there is consistency. Try to keep the same player playing the same character with the same costume. Write it down if you need to. This is really important if you want PCs to recognize people.
- Do not force people to confront their Out of Game fears. This is both for safety and for the player’s sake. I will use myself as the example because I have a phobia of the dark. At night, I can handle the fields and I can go down paths with a group of people but I cannot force myself into those woods alone. There have been ADs who have been very cruel about this. Void taking me somewhere very dark and scary on my own is absolutely terrifying to me and not in the fun way. Since the point of the game is to have fun, it’s something I find best to avoid.
- Have each of your NPCs seed the forest with a few envelopes on their way back to the cabin. This way you will be more likely to hit multiple people instead of 1 person following a trail of them.
- Sleep schedules. No you wont keep perfectly to them but knowing that persons A and B are going to bed about midnight to be up at 7am and persons C and D going to run the late night stuff and wake up in the early afternoon can really help a person from burning the candle at both ends. The night people should also leave a note if anything important to morning plot happened the night before.
- Don’t just use a good side and a bad side. It’s pretty easy to see a good side and a bad side but it’s a lot more fun to find out through RP that group 1 is kinda evil but doing some good stuff too, group 2 is greedy and out for themselves but will do it in a somewhat honest way and group 3 is out to help people but are going about it in the completely wrong way.
- Try to be consistent with past ADs. If someone was well liked by an NPC don’t ignore them and don’t treat them badly. Some of these people have spent years building a relationship and to have it go out the window on a whim is extremely frustrating.
- Play by the rules but don’t be overly cheesy about it. Don’t give an important RP heavy NPC the “Amulet of Douchbaggery” that lets nothing effect them, give them a few levels of resitances, a decent amount of HP and a “get out of there”.
- Know the rules. This is something that can actually work to an ADs benefit because it gives them more to work with and may even inspire ideas. Players tend to not like it when the excuse “It works this way right now because I am the AD and I say it does.” comes out because the AD wasn’t expecting someone to do something and didn’t plan ahead for it. It’s frustrating. Honestly, I think that things such as that should be considered cheating even though it’s the AD.
- NPCs can have multiple deaths too! So if your big important NPC dies, oh well! Res them!
- Don’t look to screw people over. The point of running games such as this is that people have fun. It’s not fun to get screwed over. An AD should have enough imagination to think of other plots to run. I’m not saying don’t give them challenges or things to work through, just don’t be a dick.
- Don’t be a dick. It gets it’s own point because it’s very important.
- Don’t penalize people for not knowing things. If a god decides that their followers need to donate 1 mana a month, tell them! Don’t yell at them later for not doing it without telling them.
- Remember that what you find fun and what others find fun can be two very different things. Everyone is different.
- Be professional. Do not yell. Being a stressed out AD can be an excuse once in a while but not every event, email, pm and conversation
- see more at the above link